Saturday, August 14, 2010

Cine Darbaar to organize 3-day Animation film festival ‘Anime Cine Experience

The Foundry‘s new camera tracker analyses source sequences to extract the original camera‘s lens and motion parameters, allowing you to composite 2D or 3D correctly with reference to the camera used to film the shot. You can now match camera moves within the Adobe After Effects 2.5D environment, opening up new, robust options for the placement of composite elements. Create Fringe/Heroes style ‘in scene‘ titles, extend virtual sets, integrate motion graphics elements into a scene, and much more. This technology was previously only available in NukeX, The Foundry‘s high-end film compositing tool but you can now do all this in Adobe After Effects without exiting your application. "It‘s amazing having this ability right in the After Effects environment that so many artists are used to. Thank you The Foundry!" said Danny Princz - Motion Graphics-VFX artist and Prof at FXPHD. "These new 64-bit plug-ins from The Foundry will help artists who use Adobe After Effects CS5 to create high-impact motion graphics and handle the trickiest compositing tasks more easily," said Michael Coleman, senior product manager for Adobe After Effects at Adobe. Kronos 5.0 is a new accelerated retimer and motion blur plug-in set based on The Foundry‘s Academy Award Winning Furnace algorithms. Kronos 5.0 is the first product to be accelerated by The Foundry‘s new ‘Blink‘ technology, dramatically speeding up render times and taking retiming to a whole new level. BlinkTM runs our software on CPUs and supported NVidia CUDA GPUs allowing the extraction of peak performance from your hardware.
 
 
Kronos 5.0 produces far superior results by creating brand new frames using optical flow information. This avoids the poor quality output usually encountered when repeating frames such as blurring and stuttering, and is much faster than other pixel flow based techniques. Clever maths is employed to look at every pixel on each frame, and see where it moves to on the next. By comparing the two it can make a very good guess at what would come in-between allowing the creation of additional frames and a super smooth slow motion result. "The results are very impressive. I slowed down a car and the result was very close to real slow motion. Nice!" said Michael Auerswald, AE User. Jack Binks, Plug-ins‘ Product Manager at The Foundry, commented "We are really excited to bring these new tools to the After Effects platform and can‘t wait to see how artists employ their power and flexibility. We look forward to seeing the results."

Friday, August 13, 2010

MAAC unveils Diploma in Game Design and Integration

Maya Academy of Advanced Cinematics (MAAC), educator in high-end 3D Animation and Visual Effects has announced the launch of Diploma in Game Design and Integration (DGDI), a one year comprehensive program which is focused to cover all the nuances of game art, design and the integration elements.DGDI spans over two semesters which covers all the aesthetics and technical details of the game development process which includes Digital Asset Creation and integration of them in the game engine. Speaking about the course, Ram Warrier, Business Head, MAAC said, "Considering the explosive growth of the gaming industry and the considerable increase in demand for a comprehensive course in game development, MAAC has introduced this impeccable course to reach out to a wide number of enthusiasts aspiring to enter this booming industry. The program will not only help students to develop their own full fledged portfolio but also give them a unique opportunity to benefit from an exhaustive curriculum, in an inspiring environment, trained by competent faculty and guided by interaction with industry experts.DGDI offers certification in game design, game art and integration and covers wide range of topics from Game Development Pipeline, Environment Modeling, Rigging, Game Concept art, texturing, sculpting, character modeling, portfolio development, Next-Gen character development, Next- Gen Vehicle modeling to name a few. On completion of the course students can pursue their career in 3D Game Design, Simulator Graphics, Web 3D Graphics, Interactive Product Demos, Interactive Architectural Walkthroughs, game Testing Jobs and 3D Game Modeler.